![]() It's hard to watch the video and not want to pick up a controller. "This now includes four artists for concept art and some modeling, as well as a full time sound designer and an assistant composer." Advertisement "Four programmers and a designer started the project the summer before Junior year, and now 17 months later there are 11 team members in total," Hemenway explained. The team has been working on the game for 17 months now, and everything you see has been built from scratch for a project for the Digipen Institute of Technology, where the game's developers are going to school. "We really wanted to keep the fun and arcade-like feel of racing games from the 1990s, but with something new in the way of modern graphics, physics, and sound design." "I'd say that Rush 2049 definitely had a strong influence on the design and feel of the game early on, but we were also inspired by tons of other arcade racing games such as Trackmania, Wipeout, and Hydro Thunder," Hemenway told Ars. The game's website lists the gameplay as "experimental," but they aren't fooling anyone this is a love letter to the underappreciated Rush 2049, and I called Hemenway out on it. And one more thing: the PC version will be free. I contacted Jordan Hemenway, the game's audio director and composer, to talk about where the game came from, and his passion for the game was more than enough to get me excited for the title's upcoming release on November 11. Nitronic Rush is a racing game that uses bold sprays of color to grab your eyes, and the acrobatic racing also helps it stand out. An interesting aesthetic or bold use of color is a good way to get attention for your independent game, especially in today's world of big-budget games that seem to draw from color palettes of brown and gray.
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